Episode 3: Stray Dinosaurs

Serving Size 9 (1224g)
Servings Per Container 12

Amounts Per Serving %DV
Animations 7%
Short Films 47%
Series 58%
Miscellaneous 63%
Oblivion Bin 31%
Filmography 36%
Social Media Vitamins %DV
YouTube 33%
Facebook 33%
Twitter 33%

* Page fact values are based on a diet of watching Can films 24 hours, 7 days a week until you're awesome.

61 72 74 68 75 72 6e 6f 6d 69 63 73

Beast Wars: Full Plastic Jacket - Episode 3: Stray Dinosaurs

Megatron hatches a most devious plan! Optimus finds solace in Earth entertainment.

Download / Stream
Length: 9:41

Extras
- Watch with audio commentary!
- The original (but scrapped) Beast Wars 3
- Download credits song by Phil

Comments from Derek:
I think you can only tell with a few lines (and the songs if you know them), but this whole thing is running at 120% speed. I found the whole the just moved a little too slowly, but I had to finish it up and didn't have time to do it through editing. Worked out well enough though, I used Audacity's tempo change to speed up the audio track without messing up pitch.

It was a couple weeks earlier when I decided to prepare something before I left for China. I considered everything from Trashimation Lord of the Rings, which I still want to do, to a music video starring a couple of Mexican Marionettes I got off eBay a while back. Eventually, I decided to go back to an old friend, Beast Wars: Full Plastic Jacket. A long time ago I tried to make an Episode 3, but I scrapped it because I didn't like how it was turning out. What I did have was put on our 2003/2004 dvd, and is now here, available for viewing.

Anyway, I came into this episode with a specific goal: make the main focus the characters I already have, rather than bringing in guest stars or other contexts to make fun of. I mean I still have Seinfeld, and Phil as Pumbaa in there, but the most of it is dialogue between the characters. Personally, I think it worked at times, and at others it just didn't take off.

The Smurfs game Megatron and Dinobot play is actually on the Colecovision, not Atari (they use Atari joysticks), and it was a pain to hook up. Sometimes the Smurf character would just start jumping over and over again, and it would make filming difficult too.

The amount of time I spent on this one made it feel and look more polished, but at the same time, I guess, took out some of the spontaneity. To me, it comes off as the most "planned" of any of my projects, and that's both a significant strength and a weakness.